Why and where to cut, and how one shot hands over to the next.
CUT-01Industry practice
Every cut must have a motive.
A cut must respond to action, information, emotion, gaze, sound, rhythm, or spatial need.
Why it matters: Random angle changes feel like a montage, not a directed film.
CUT-02Industry practice
Cut on action by continuing the same action phase.
When cutting during movement, begin the next shot on the same action or slightly advanced in the motion, never reset to its beginning.
Why it matters: Movement masks the cut and creates seamless continuity.
CUT-03Industry practice
Cut on a look only when the next shot answers the look.
If a character turns or focuses attention off screen, the next shot should reveal the intended target or a deliberate reaction to that target.
Why it matters: A look creates a visual question; the cut should answer it.
CUT-04Industry practice
Use J-cuts to let the next sound arrive before the next image.
Pre-lap dialogue, sound, or ambience from the next shot when anticipation or smoothness benefits from hearing the next event first.
Why it matters: Audio can pull the viewer through a visual cut before the picture changes.
CUT-05Industry practice
Use L-cuts to let the previous sound continue over the next image.
Keep previous dialogue, ambience, or sound over the next visual when the reaction or new view should arrive before the previous audio finishes.
Why it matters: This keeps conversation and atmosphere fluid instead of making every cut feel like an audio reset.
CUT-06Industry practice
Sound bridges may connect visually discontinuous shots.
When changing location, time, or visual scale abruptly, carry a continuous or matched sound across the cut when it improves conceptual continuity.
Why it matters: Audio is often the smoothest bridge between dissimilar images.
CUT-07Industry practice
Avoid accidental same-size jump cuts.
Two consecutive shots of the same subject at the same size need at least about 30° of change in angle.
Why it matters: It reads as a missing piece of time or camera bump rather than a clean perspective change.
CUT-08Industry practice
Large size jumps require a reason.
A jump of more than two shot sizes, such as a wide shot straight to an extreme close-up, is for shock, revelation, a graphic match or deliberate compression.
Why it matters: Extreme proximity shifts can feel abrupt if the viewer has no emotional or informational reason for them.
CUT-09
Prefer readable progressions over size ping-pong.
Around a beat, move from wide to medium to close, then re-establish when the geography or the aftermath needs it.
Why it matters: It creates a controlled increase in attention instead of random scale changes.
CUT-10Industry practice
Match graphics only when the composition genuinely connects.
A graphic match should align shape, position, movement, color block, or visual silhouette between outgoing and incoming shots.
Why it matters: “Match cut” is not a label; it requires an actual perceptual correspondence.
CUT-11Industry practice
Reaction shots must have identifiable triggers.
A reaction shot must declare what action, sound, line, or reveal it reacts to.
Why it matters: Untriggered reaction inserts feel like coverage filler.
CUT-12Industry practice
Inserts and cutaways must return to a valid continuity state.
When leaving the main action for an insert/cutaway, the return shot must resume at a coherent action and state point.
Why it matters: The cutaway cannot be used to hide impossible character or prop resets.
SHOT-13Industry practice
Every shot must declare transition in and out.
Every shot says how it comes in and goes out: a hard cut, cut on action, cut on a look, J-cut, L-cut, graphic match, sound bridge, dissolve or fade.
Why it matters: Transitions are part of shot design, not an afterthought.
EDIT-01
Keep the story.
Every planned action and every spoken line stays in the film, in order.
Why it matters: An edit can tighten a film, but it must never drop the beat the audience needs.
EDIT-02
Never cut a spoken line, unless the filmmaker asks.
A cut never lands inside speech, and no spoken line is left out. Only the filmmaker can ask for a line to go.
Why it matters: A half-cut word, or a line that goes missing, is the fastest way to make an edit feel broken.
EDIT-03
Cut on the line.
When a shot ends on a spoken line, cut about half a second after the line ends, unless an action or a reaction follows it.
Why it matters: People standing around after the line is dead air.
EDIT-04
Silence with action in it isn't dead air.
Trim the start or end of a shot only when nothing happens in it. If someone acts after a line (lights a match, opens a lid, looks back), the action plays to its end.
Why it matters: The action after a line often carries the moment.
EDIT-05
Cut out mistakes and double-backs.
Remove any stretch with a visible mistake, and any moment where the camera or a person moves back and repeats a movement, keeping what comes after it.
Why it matters: A movement that repeats reads as a stutter, not as a choice.
EDIT-06
Give every piece time to read.
Every kept piece is at least about 1.2 seconds long.
Why it matters: Shorter flashes read as glitches, not cuts.